Zombie RNG Arena Beginner Guide

Start Strong. Reach Wave 50+

English quick-start guide from community-proven tips: what to buy first, which class to pick, how to reroll perks, and how to upgrade weapons without wasting scrap.

Quick checklist (Wave 1-50)

  • • First purchases: Chainsaw → Plasma Laser (don't buy many other weapons to avoid RNG dilution).
  • • Class: Juggernaut for melee safety; Wastelander for plasma ammo (+50%) and double-upgrade perk.
  • • Rerolls: Bonus perk is pure RNG—reroll until good (double-upgrade or +50% melee from Warrior).
  • • Plasma Laser: keep at 1★ early; key upgrade is Clip Size, not damage.
  • • Chainsaw: scales with Melee Damage only; swing/fire rate do not help.
  • • Plasma Shotgun is strong but ammo-hungry; better with Wastelander.
  • • Chest keys: 1–4★ drop Rusty/Wooden/Metal/Survivor/Pristine; 5★ can drop Safehouse/Relic.
  • • Legendary odds: ~2.5% per roll; specific legendary ~0.83%—variance is normal.

Buy order (scrap-efficient)

  1. Chainsaw (1★) → upgrade to 3-5★ over time; core melee for early-mid waves.
  2. Plasma Laser (1★) asap; keep 1★ until late bosses.
  3. Class pick: Juggernaut (safer melee) or Wastelander (ammo + perk).
  4. Optional third slot: Pump Shotgun (high burst) if no Plasma Shotgun; Gatling only if you lack better options.
  5. Upgrade crowbar/early weapons only if needed for smoother starts; fewer purchases = better RNG on drops.

Tip: If you reach Wave ~40 with poor drops, consider resetting; good drops snowball faster.

Classes & perk rerolls

Recommended

  • • Juggernaut: HP + fire/radiation resistance; great for chainsaw.
  • • Wastelander: +50% ammo, extra slot, Lv3 double-upgrade perk.
  • • Warrior perk: ~+50% melee base damage at Lv1 (reported).
  • • Scientist: lure lasts ~15s at Lv3, can throw two—good to group mobs for Plasma Laser.

Reroll rules

  • • Bonus perk is RNG only—no way to target; reroll until satisfied.
  • • Double-upgrade perk is strong early; ammo perk helps plasma builds; melee perk is best for chainsaw.
  • • Same-class perk stacking is not supported.
  • • Expect to spend scrap; set a budget (e.g., 50k) per reroll session.

Weapons & upgrade priorities

Chainsaw (melee)

  • • Scales with Melee Damage only.
  • • Swing speed / fire rate do not increase DPS.
  • • Great value at 3-5★; reliable for bosses and ammo-free DPS.

Plasma Laser

  • • Base ~5k damage; damage doubles per enemy hit in a line.
  • • One-shots bosses only if many zombies are aligned; gather before firing.
  • • Clip Size is the key upgrade (linear to 100). Gun Damage past ~25 has low value.
  • • Keep 1★ early; upgrade stars later for late bosses.

Plasma Shotgun

  • • High burst; shines with stars and ammo perks.
  • • Ammo-hungry—works best with Wastelander + Clip Size buffs.
  • • Great follow-up if Plasma Laser fails to kill a boss.

Avoid over-investing

  • • Destruction damage does not boost Plasma Laser; it helps Flamethrower / Grenade / Boomer mine.
  • • Skill levels past ~70 can show diminishing or negative returns; stop Gun/Melee damage around 25-30 early.
  • • Fewer purchased weapons = better odds to roll the good ones.

Drops, chests, and RNG

Chests & keys

  • • 1–4★: Rusty / Wooden / Metal / Survivor / Pristine (relic chance is very low).
  • • 5★: Survivor / Pristine / Safehouse / Relic.
  • • Wave 50+ can drop Relic keys (not guaranteed).

Mystery box odds

  • • Legendary per roll: ~2.5%.
  • • Specific legendary: ~0.83%.
  • • Variance is normal—some runs see zero legendaries to Wave 80.

Sample early loadouts

2-slot (safer, solo)

  • • Plasma Laser (1★), Chainsaw (3-5★).
  • • Class: Juggernaut (safer) or Wastelander.
  • • Upgrades: Clip Size first; Melee Damage for chainsaw.

3-slot (RNG-friendly)

  • • Plasma Laser + Chainsaw + Pump Shotgun (or Plasma Shotgun if lucky).
  • • Class: Wastelander (ammo) or Scientist (lure for laser).
  • • Perk goal: double-upgrade or +50% melee; clip buffs every time.
Always gather mobs before firing Plasma Laser. If Wave 40-50 has no good drops, reset and save scrap. Don't over-level skills past ~70 due to diminishing returns.
Next steps
Dive deeper into classes, weapons, and high-wave strategy.